![]() From there we'll begin releasing updates on an 8-week cycle, with an open testing branch 3 weeks before each release. We're going to add another batch of space industry content in the October 18th upgrade. ![]() In addition to solving technical issues, we want to make sure that the beginning of the game is approachable and fair for new players, and that the situations a colony encounters have enough variety that each playthrough feels fresh. In addition, the balance of the game has often shifted as new features were added, and we now need to stabilize that balance.Īfter the next Upgrade, we'll be changing gears and going back over the whole game to focus on polish, performance, balance and missing content. Throughout this process we've added a ton of new content, tweaked and added to the simulation, and created new systems. There's still a lot of room for new and interesting content within these existing systems. Since Pre-Alpha we've been introducing systems and weaved them together to create a simulation that provides players with dynamic challenges to the survival of their colony, as well as the tools they need to exploit those systems to improve the Duplicants' lives. ![]() ![]() Oxygen Not Included is a game built on intertwined systems. With the release of Rocketry Upgrade we're getting close to the end of the roadmap we shared last August, so it's time for us to step back and assess where we are and where Oxygen Not Included is going from here. ![]()
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